- GonX escribió:
Se ve bastante facil, no te preocupes.
El circuito de indianapolis te esta pidiendo un archivo 3d que se llama HELICOPTER (y sus texturas). Un rato que tenga tiempo te lo busco y te digo. Si tienes mas tiempo que yo, podrias buscarlo en los cbd.mas y cmaps.mas de otros mods, seguro que esta por ahi.
lo del elicoptero ya esta solucionado ahoa me pide un jet como y sigo buscando solo para que sepas que no hace falta que busques lo del helicoptero. aqui te dejo el trace
TRACE LEVEL = 2
NetComm.cpp 6949: NetComm checking command line: "-trace=1000"
game.cpp 360: Entered Game::Enter()
osman.cpp 420: Entered OSMan::Enter()
vidman.cpp 928: Entered VidMan::Enter()
specialfx.cp 2798: Entered SpecialFX::Enter()
dynman.cpp 507: Entered DynMan::Enter()
plrfile.cpp 2463: Entered PlayerFile::Enter()
sound.cpp 661: Entered Sound::Enter()
hwinput.cpp 5205: Entered HWInput::Enter()
onscreen.cpp 2604: Entered OnScreen::Enter()
game.cpp 430: Entered Game::Setup()
hwinput.cpp 5225: Entered HWInput::Setup()
options.cpp 1169: Entered Options::Setup()
tire_manager 1080: Non-existent tire brand ""
tire_manager 1080: Non-existent tire brand ""
tire_manager 1080: Non-existent tire brand ""
tire_manager 1080: Non-existent tire brand ""
tire_manager 1080: Non-existent tire brand ""
tire_manager 1080: Non-existent tire brand ""
specialfx.cp 2804: Entered SpecialFX::Setup()
steward.cpp 2330: Entered Steward::Setup()
dynman.cpp 519: Entered DynMan::Setup()
sound.cpp 683: Entered Sound::Setup()
onscreen.cpp 2610: Entered OnScreen::Setup()
vidman.cpp 1012: Entered VidMan::Setup()
plrfile.cpp 2473: Entered PlayerFile::Setup()
plrfile.cpp 1766: Attempting to save to SAVE\Carlos Sainz\Carlos Sainz.TMP
plrfile.cpp 1789: Retcode: 0 for renaming to SAVE\Carlos Sainz\Carlos Sainz.PLR
game.cpp 467: Entered Game::Init()
vidman.cpp 1019: Entered VidMan::Init()
ai_db.cpp 2022: Entered AIDatabase::Init()
steward.cpp 2345: Entered Steward::Init()
hwinput.cpp 5258: Entered HWInput::Init()
specialfx.cp 2908: Entered SpecialFX::Init()
dynman.cpp 525: Entered DynMan::Init()
camera.cpp 3633: Entered CamMan::Init()
sound.cpp 688: Entered Sound::Init()
render.cpp 199: Entered Render::Init()
onscreen.cpp 2616: Entered OnScreen::Init()
game.cpp 509: Entered Game::Restart()
sound.cpp 694: Entered Sound::Restart()
steward.cpp 2481: Entered Steward::Restart()
specialfx.cp 3295: Entered SpecialFX::Restart()
hwinput.cpp 5269: Entered HWInput::Restart()
dynman.cpp 623: Entered DynMan::Restart()
camera.cpp 3656: Entered CamMan::Restart()
render.cpp 215: Entered Render::Restart()
onscreen.cpp 2635: Entered OnScreen::Restart()
vidman.cpp 1136: Entered VidMan::Restart()
plrfile.cpp 2510: Entered PlayerFile::Restart()
game.cpp 645: Entered Game::Post()
sound.cpp 760: Entered Sound::Post()
specialfx.cp 3371: Entered SpecialFX::Post()
steward.cpp 2855: Entered Steward::Post()
hwinput.cpp 5299: Entered HWInput::Post()
dynman.cpp 933: Entered DynMan::Post()
camera.cpp 3785: Entered CamMan::Post()
render.cpp 438: Entered Render::Post()
onscreen.cpp 2688: Entered OnScreen::Post()
vidman.cpp 1426: Entered VidMan::Post()
plrfile.cpp 2515: Entered PlayerFile::Post()
plrfile.cpp 1766: Attempting to save to SAVE\Carlos Sainz\Carlos Sainz.TMP
plrfile.cpp 1789: Retcode: 0 for renaming to SAVE\Carlos Sainz\Carlos Sainz.PLR
game.cpp 430: Entered Game::Setup()
hwinput.cpp 5225: Entered HWInput::Setup()
options.cpp 1169: Entered Options::Setup()
specialfx.cp 2804: Entered SpecialFX::Setup()
steward.cpp 2330: Entered Steward::Setup()
dynman.cpp 519: Entered DynMan::Setup()
sound.cpp 683: Entered Sound::Setup()
onscreen.cpp 2610: Entered OnScreen::Setup()
vidman.cpp 1012: Entered VidMan::Setup()
plrfile.cpp 2473: Entered PlayerFile::Setup()
plrfile.cpp 1766: Attempting to save to SAVE\Carlos Sainz\Carlos Sainz.TMP
plrfile.cpp 1789: Retcode: 0 for renaming to SAVE\Carlos Sainz\Carlos Sainz.PLR
game.cpp 467: Entered Game::Init()
vidman.cpp 1019: Entered VidMan::Init()
vidman.cpp 1114: CUBE error loading scene file SEASONDATA\CIRCUITS\USA\2007_Indianapolis\2007_Indianapolis.SCN: Could not locate mesh file JET.MTS
game.cpp 678: Entered Game::Exit()
sound.cpp 768: Entered Sound::Exit()
specialfx.cp 3408: Entered SpecialFX::Exit()
hwinput.cpp 5321: Entered HWInput::Exit()
dynman.cpp 953: Entered DynMan::Exit()
onscreen.cpp 2705: Entered OnScreen::Exit()
vidman.cpp 1457: Entered VidMan::Exit()
osman.cpp 433: Entered OSMan::Exit()